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Contra is a run and gun video game developed and published by Konami, originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2.


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The Konami Code, also known as the Contra Code, is one of the most popular cheat codes in the history of video games.
It was used in many of Konami's titles, and a bear bunny had of money found its way into non-Konami games, as well as hidden in websites.
We'll go over some of the most popular games and show you how you can use it to unlock easter eggs and special features.
To try https://free-slots-deposit.website/and/pisces-and-money-making.html some of these games without too much of an investment, check out the list of the This video was made with.
What Is The Konami Code?
The Konami Code has a few variations, but usually it is Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.
What Was The First Game To Feature The Konami Code?
The code first appeared in Gradius, a title for the Nintendo Entertainment System released in 1986.
Do All Of Konami's Games Feature The Code?
Some of Konami's contemporary titles do not feature the code.
Several game series, such as Contra, Castlevania, Teenage Mutant Ninja Turtles, Metal Gear, and Dance Dance Revolution, have many titles that use the code.
Check out the to see if your game of choice offers this cheat code.
What Are Some Non-Konami Games That Feature The Konami Code?
In Depth The Konami Code is a cheat code featured in several of Konami's games.
There are many variations, but the most common one is "Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.
The story behind it is that a developer who was testing Gradius couldn't beat the game, so he added in a cheat code that he could easily remember.
It was accidentally left in the game and was later found by contra and the konami code players.
This would later be added to contra and the konami code of Konami's future games, including Contra, an action platformer known for being incredibly difficult.
Its inclusion in Contra was where it started becoming popular.
The Konami Code was added to the console version of the game because of how hard it is to beat.
It gave players thirty lives instead of the default three.
This was featured in the first issue of "Nintendo Power" magazine, which led to the cheat code's eventual rise in popularity.
Since then, the code has been used in non-Konami games and even featured in non-gaming related media.
Inputting it would usually reveal an easter egg, which is a term used to describe a secret feature or a hidden message.
With that in mind, here are of some of the games where you can use the Konami Code.
First up is BioShock Infinite, a first-person shooter developed by Irrational Games.
If you're looking for a challenge, you can input the Konami Code in the game's main menu to unlock "1999 Mode".
This is an unforgiving game mode that aims to emulate the difficulty of old school FPS games.
Normally, you would only unlock this after finishing BioShock Infinite for the first time.
The secret code allows hardcore players to access it right off the bat.
The same trick can be used in Metal Gear Rising: Revengeance.
Entering the Konami Code at the game's contra and the konami code screen will unlock the "Very Hard" and "Revengeance" difficulty settings.
These are normally unlocked by beating the game on "Hard.
Assassin's Creed 3 also uses the code to uncover a humorous secret.
Once you've reached a certain point in the game, you can use the Konami Code to turn a random turkey into an assassin.
In order to do this, all you have to do is go to the Davenport Homestead and lean on one of the walls behind the manor.
While leaning, you'll get the option to whistle, which will spawn a turkey behind you.
Entering the Konami Code while targeting the turkey will make an assassin's hood appear over its head.
After this, the turkey will continue to follow you around until you go to an area it can't reach, though it doesn't really do anything useful.
Next up is Rocket League, a futuristic vehicle-based soccer game made by Psyonix.
Entering the Konami Code on the game's startup screen will temporarily replace the theme song and logo with that of Supersonic Acrobatic Rocket-Powered Battle-Cars.
Supersonic is one of Click the following article previous titles and is actually the predecessor of Rocket League.
Supersonic is one of Psyonix's previous titles and is actually the predecessor of Rocket League.
The Konami Code is also one of the many cheats in Retro City Rampage, an action-adventure game that parodies 80s and 90s pop culture.
Entering the code will give the player every single weapon in the game.
The Konami Code is also one of Borderlands 2's many easter eggs and pop culture references.
At the game's title screen you can enter the code to unlock the "Extra Wubs" mode.
This can be found in the options menu under the "Gameplay" tab.
Turning it on doesn't actually do anything, and the game even apologizes for this.
In StarCraft 2: Legacy of the Void, using the code will uncover a secret unit.
During the "Templar's Charge" mission, the player is contra and the konami code control over a mobile platform.
This is controlled via the arrow buttons on the top right corner of the screen.
After going up from its initial position, you can input the Konami Code to reveal a secret button labeled "Do Not Push".
Pushing it will spawn a Tauren Marine, a joke unit based on the Tauren race featured in WarCraft lore.
In StarCraft 2: Legacy of the Void, using the code will uncover a secret unit.
There are many other titles that use the Konami Code, but these are some of the most recent examples.
The code hasn't been used much in video games released for the eighth generation of consoles, which includes the Xbox One, Wii U, and PlayStation 4.
Even some of Konami's recent games, such as Metal Gear Solid 5, haven't used it.
Despite this, the Konami Code continues to appear in other forms of media, further cementing its place in popular culture.
Even in 2017, the code has appeared in the most unlikely places, such as the Bank of Canada's website.

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Contra's PAL version, Probotector, notably changes humans in the game, including protagonists Lance and Bill, into robots. This was done to comply with violence-themed censorship laws. Contributed By: Shotgunnova 0 0 « See More or Submit Your Own!


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Contra Code After choosing Arcade contra and the konami code, enter the famous Konami code and start the contra and the konami code in order and lufthansa upgrade miles bonus start and continue with 30 lives.
When you use this code, your score is not eligible for the High Score Leader Board.
Effect Code Start game with 30 lives Up, Up, Down, Down, Left, Right, Left, Right, B, A Achievements Unlockable How to Unlock 01.
Armory Collect 4 different weapon power-ups.
Team Work Score 100,000 points in an Xbox Live Co-op game.
Untouchable Get to the first tunnel without losing a life.
Tunnel runner 1 Beat the first timed tunnel with 33 seconds or more left.
Infiltration Destroy the alien tower at the end of the water level.
Tunnel runner 2 Beat the second timed tunnel with 55 seconds or more left.
Well Equipped Collect 3 different weapons in the second tunnel.
Tough Guy Get to the second tunnel without obtaining a single weapon upgrade.
Proficient Complete the second tunnel with a score of 100,000 or more in Arcade mode.
Partnership Complete the game in Xbox Live Co-op mode.
Bulletproof Complete the game in Arcade mode using only 1 credit.
Full Assault Contra and the konami code the game in under 12 minutes.

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Contra, distributed as Gryzor in Europe and Oceania, is a 1987 run-and-gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20th, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2 .


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The Konami Code (コナミコマンド Konami Komando, lit. "Konami Command") is a special combination of buttons that appears in several Konami games. It was widely popularized due to its inclusion in the NES home version of Contra (1988), where it allowed the player to obtain 30 free lives.


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NINTENDO - CONTRA -KONAMI CODE PARA 30 VIDAS

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Today's workout is the greatest workout ever created. Why? Because it's based on the best on the greatest video game code ever created. In fact, you can probably guess it right now: Up, Up, Down, Down, Left, Right, Left, Right, B, A start. That's right, the code for extra lives in Konami's NES classic, Contra.


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The Konami Code (Japanese: コナミコマンド, Konami komando, "Konami command") is a cheat code that appears in many Konami video games, and some non-Konami games. The player can press the following sequence of buttons on the game controller to enable a cheat or other effects:


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Entering the Konami Code on the 's plays the and drops as of May 2019.
The Konami Code was created by Kazuhisa Hashimoto, who was developing the home of the 1985a released on opinion comeon bonus terms and conditions authoritative NES in 1986.
Finding the game too difficult to play through during testing, he created a cheat code to give the player a full set of power-ups normally attained gradually throughout the game.
After entering the sequence using the controller when the game was paused the player received all available power-ups.
The mistake was discovered after the release, but developers decided to leave it there, as removing it could result in new bugs and glitches.
The sequence was easy enough to remember for testers and simultaneously sufficiently hard to enter accidentally during the gameplay for unsuspecting users.
The code has been subsequently re-used in a large number of and a varied version of the code is now used in the Opera Browser to activate hidden advanced settings.
The corresponding ASCII characters are "UUDDLRLRBA"; the Konami code.
The code was also referenced by American band in their song "Game Over".
In the song, lead vocalist utters the line "Up Up Down Down Left Right Left Right B A Select Start".
Electronic artist released the 2016 track "Contra Code" which features the code as lyrics to the track.
The band referenced the Konami Code in the song "Old School Master" on their 1999 album Quatro'": "My scores were off the chart thanks to up up down down left right left right B A start.
The song was also included in several games, which require players to dance the code along to the song.
A second season episode of the animated series features a variation of the code on a controller: up, up, down, down, left, right, left, right, B, A, B, A, start.
The 2012 animated film features a scene in which King Candy uses the code on a large to open a secret passage leading to Sugar Rush's programming.
The cover for Andrew Wheeler and Paulina Ganucheau's Another Castle features the Konami Code as a pattern on the sword 'Leveler'.
Entering the code on the knitting site user profile page will display the rank order of when they joined.
Inthe novel and Jeremy's SQUIP uses a shortened version "up up down down left right a" to take control of other people in Jeremy's school e.
The Konami Code has been used to create Easter eggs on a number of webpages.
For example, East Jordan Church Online features one on the homepage in which entering the code causes the site elements to fall apart.
In 2017, the placed an Easter egg on its website promoting its new.
Typing the Konami code on the website plays a rendition of and fills the screen with animated banknotes or fireworks.
The website for the video game displays raining images contra and the konami code one of its characters,upon the user reciting the Konami Code.
Entering the code on the website will cause a handful of blue slimes to jump from the left of the screen to the right.
When a user says 'up up down down left right left right' toit replies with 'nerd' or 'cheater.
When said to theit replies with a little sound "Cheat mode enabled".
A toy for pre-schoolers, modeled after a game controller which shows various lights and sounds when the buttons are pressed, presents a special sequence of lights and sounds if the Konami code is entered.
In the first episode of the, character Rikka Takanashi references the Konami Code as she is choosing a drink from a vending machine and hilariously winning a second free drink.
The Google Stadia game controller features the Konami Code on the bottom of the controller.
In the song "Remote Control" bya mock variation is chanted in the background L, R, L, R, stop, dash, up, down, talk, b, a, a, b, start.
Unsourced material may be challenged and removed.
Find sources: — · · · · August 2017 The original version of the cheat code was designed for the NES controller.
The exact sequence varies from game to game and has been adapted to fit the button layouts of differentmostly the A and B buttons.
Together, this becomes go-na-mi.
These deviations may occur for purely operational reasons e.
Curiously, the "B" and "A" buttons were switched for the code when used in the 1991 NES game.
Despite the differences, though, these codes are still often referred to in general discussion as "Konami Code", "Conami Kode", or, less commonly, "Pseudo-Konami Code".
A common misconception is that the code ends with Start or Select Start.
In many titles, the player must press Start after entering the code in order to start a game, or press Select to switch to two-player mode and then start the game, leading to the confusion.
Pausing the game and entering the code activates all powerups except for Speed Up, Double, and Laser.
The code does not work in the Famicom version of the game.
Alternatively, the code can also be used during the game like in the first Gradius to activate every powerup.
This code works more than once on Easy mode.
Entering the code when the Konami Logo appears enables the Sound Test mode.
The second code uses the same finger-movements when the Super NES controller is held upside-down.
Using L2 and R2 for the final two buttons gives the Contra and the konami code Shot instead.
If the two-player option is picked using the Select button before or after entering the code, both players will have 30 lives.
In the Japanese version, the 30 lives code can be used alongside a stage select code exclusive to that version.
The codes were removed from the special Contra 4 version.
If the two-player option is picked using the Select button before or after entering the code, both players will have 10 lives.
This is different than the original game which offered 30 lives to a player.
The codes were removed from the special Contra 4 version.
If done correctly the player shouldcsee the stage select screen.
Choose the desired stage by pressing Select and press Start to begin.
Entering the code with the link buttons during play in the Pause menu will power-up whatever weapons the player is currently carrying.
The code can only be entered once per stage, as inputting it a second time will kill off the player, taking away a life.
This code has no effect on the Easy setting, where all the weapons picked by the player are upgraded by default.
The codes were removed from the unlockable emulated bonus versions of NES Contra and NES Super C due to illegal reasons.
Entering the code at the title screen with L3 and R3 as the button presses will unlock a 30 lives powerup for purchase in Rising Mode.
The player can not get any achievement while playing with the code.
The Probotector versions of the games also allow use of the code.
In the unofficial translation hack of the game, this was reworded as "Sorry, that won't work!
The code also gives the player the possibility of starting the game with 9 lives if it is entered at the title screen after the music settings in the option screen have been set to.
The system time affects small things in the game, like the hands on the clock tower.
While significantly harder due to the article source movement of Simon Belmont, the player can do more damage with this character and collect far more hearts to fuel subweapon use against the bosses than the other two characters.
Simon is also limited to special weapons from the first game: Holy Water, Knife, Axe, and Cross.
Additionally, the Holy Water weapon gives the "static flame" from the original Castlevania, not the moving flame from when Juste uses it.
This code will only work once per game.
In the Japanese Famicom version Teenage Mutant Ninja Turtles 2the game will display a message from Konami saying "Thank You for Purchasing This Game" in Japanese.
A faint chime is heard in the music after each such pattern.
The song was also a remix of a jingle played behind the "walking" Konami logo animation contained in some older games.
It cannot be used again once the clear data has been saved.
This will change the staff in https://free-slots-deposit.website/and/money-functions-and-examples.html game's opening to display the "Opening Title Staff" — the staff who produced the title sequence.
The code needs to be entered each time the player looks at the map viewer.
This only works on Normal difficulty setting or below.
The code needs to be entered each time the player looks at the map viewer.
This only works on Solid Normal or below.
Use controller 1 to adjust the number of lives.
When finished, the player can retype the code but instead of the second down press up twice.
On the Music Select screen, pressing Effect Effect VEFX VEFX 1P Start 2P Start 1P Start 2P Start, followed by a black key and then a white key, would cause a chime to sound.
If the player then selected a song related tosuch as GRADIUS 2012 or Gradius -Full Speed- at the end of their credit they would unlock one of the difficulties for the final boss.
Entering the code will reveal a hidden chest.
Entering the code backwards unlocks Reiji.
In the Saturn version, substitute X and Circle with the B and A buttons.
This code does not work when playing with the original graphics.
During this event, the player see more to press the D-Pad in the directions marked on the metal walls that block their progress to raise them.
The announcer will shout "Goal!
Of note, the arrow directions must be entered on the directional pad, not the analog stick.
Like in the previous game, the directional entries must be entered on the directional pad, not the analog stick.
Canned laughter will be heard if the code is entered correctly.
A zap contra and the konami code confirm the code if entered correctly.
The player's athlete will be dressed as Konami Man male and Konami Lady femaletwo superhero-type characters from early Konami games.
If the player is using the knit theme, the "Concierge" character will show up and float around the screen.
This also works with the international version, "jukebeat".
The placement of the buttons pressed is representative of the Konami Code on a D-pad, with 9 and 12 representing B and A in the code.
Additionally, after the player receives a medal in each event, using the code on the Achievements screen will start the credits sequence.
Entering the code in-game while paused crashes the player's ship.
Switching the order of the A and B buttons will do the contra and the konami code thing for in the Normal Versus Mode.
To enable the code in 1-Player Mania, the B button must be pressed twice instead of B and A.
To enable the code in Versus Mania, the same thing must be done but with the A button.
After entering the code, the note explosions will be much larger.
Closing the app and re-opening it will reset the note explosion https://free-slots-deposit.website/and/deposit-and-withdrawal-difference.html />This also works with the international version, "REFLEC BEAT +".
Quitting and restarting the game will reset the locks on the skins.
This version of him appears in the game during flashback cutscenes.
Street Fighter II Turbo put regular code in before initial splash screen to enable turbo up to 8 Stars.
Similar cheats are applied to other games in the series.
Go to the title screen and enter the code to begin.
Replacing Left and Right with L and R respectively will give the player full health and all power-ups.
Entering the same code again in "Zoradius" while paused gives the player full powerups.
The code unlocks a hidden level selection screen containing 98 puzzles.
This is used at contra and the konami code last part of the "Virtual Cabin" mode to access the debug menu in order to progress into the next room.
When entered in the unused arcade machine at the level "Set the Controls for the Heart of the Negativatron" PlayStation 3 variation of the codethe machine explodes and unveils a square with the numbers "3733 5683", which on a mobile keypad, spell the phrase "free love".
The classic Gradius sound will confirm the code when the game starts.
The game will run at 100% speed normal game runs at 90%Raiden will wear the Desperado skin, and as the game is faster i.
This code is necessary to achieve the S+ rank.
Upon game completion online onlythe "Konami fan" achievement will appear in the leaderboards, next to the score.
In thewhether by accident or design, two debug codes were left in the game by the bet and win online money />This is aesthetic and won't change anything about the game except the music will only be the SARPBC theme.
A similar code access the hidden game.
The Bamboo Forest maze will appear to the west; head there, and travel through the forest in accordance with the Konami Code to find Mokou.
Pressing C-Left will bring up a debug menu concerning the current free money and recharge />It will also replace all characters that were shown with a mysterious girl.
Her name and traits are replaced with question marks, but her name is supposed to be Fun Girl.
Her character bio reads a Japanese message that translates to "Arara.
Nice to meet you.
We are going to have a lot of fun together.
If you do the code again, it'll look like a TV shutting off, then it'll show a plain red background with Fun Girl blinking.
If you do it repeatedly, the background will turn black.
Va appear alongside with https://free-slots-deposit.website/and/h-and-m-promo-code-june-2019.html voice actor saying "up up down down left right left right b a start".
In the lore of Overwatch, she is a gamer.
Archived from on 2011-05-22.
Retrieved November 19, 2012.
Retrieved June 14, 2010.
Retrieved 30 December 2016.
Retrieved December 2, 2018.
Retrieved December 17, 2018.
Retrieved March 4, 2019.
Retrieved 30 December 2016.
Archived from on 2016-03-13.
Archived from the original on 2016-12-14.
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The Konami Code is a special combination of buttons that appears in several Konami games, including the Castlevania series. Since it was first revealed, the code has become part of popular culture in general, even appearing in many non-Konami games and diverse media, like clothing...


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SUPER MARIO BROS (NES) ACTUALLY HAS A SECRET CODE!

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The Unforgettably Famous Code, The Contra Or Konami Code! Here I Remind Or Teach You The Code That Will Give You 30 Lives On The Original Contra (On The NES, Of Course!), You Should Do This Code.


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Contra (Konami Code IV)

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The Many Uses For the Konami Code (Cheat Code #30)

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Today is the 31st birthday of the Konami Code. The memorable cheat first appeared in 1986's Gradius and has been a fixture of games ever since. Here are ten great uses of this legendary code Up.


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The Gaming Historian teaches you the origins of the most famous cheat code of all time: The Konami Code! Support the show on Patreon https://goo.gl/pQaU9N Follow Gaming Historian on:


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Games That Use The Konami Code As Of 2018

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All the latest Contra NES cheats, game genie and action replay codes for Contra on the NES are here in this article. The Contra game on the NES / Nintendo Entertainment System is a very challenging game and can be quite frustrating at times, Hopefully using the below cheats and codes will help you to beat this game.


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Contra (Konami Code IV)

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Contra, distributed as Gryzor in Europe and Oceania, is a 1987 run-and-gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20th, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2 .


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¿Qué es el Konami Code/Contra Code?

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While GameStop’s actual Konami Code is not a sequence of buttons like in the old arcade games, it will be just as effective as someone tripling their lives from 15 to 45 in Contra. GameStop’s.


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O Código Konami (também conhecido como Konami Code) é um cheat que pode ser usado em vários videogames da Konami, normalmente habilitando algum tipo de opção secreta.O código foi utilizado pela primeira vez em 1986 no jogo Gradius para o Nintendo Entertainment System.


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Packaging illustration for the NES version.
The two human characters, Bill and Lance, were drawn by British artist Bob Wakelin, while the background was reused from the original Japanese promotional art.
A home version was released for the in 1988, along with ports for various computer formats, including the.
The home versions were localized in the as Gryzor on the various computer formats and as Probotector on the NES, released later.
Several were produced following the original game.
Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corp's Contra unit an elite group of soldiers specializing in guerrilla warfareare sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.
The promotional materials for the US arcade version downplays the futuristic setting of the game, with the manual for the later NES and home computer versions changing game's setting from the future to the present day and the location from Galuga to the.
Contra employs a variety of playing perspectives, contra and the konami code include a standard side view, a pseudo-3D view in which the player proceeds by shooting and moving towards the background, in addition to left or right and a fixed screen format in which the player has their gun aimed upwards by default.
Up to two people can play simultaneously, with one player as Bill the blond-haired commando with the white tank top and blue bandannaand the other player as Lance the shirtless dark-haired commando in the red bandanna.
The controls consists of an eight-way joystick and two action buttons for shooting left and jumping right.
When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games.
The joystick controls not only the player's movement while walking and jumping, but also his aiming.
During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running.
The player can also shoot in any of eight directions, including downwards, while jumping.
Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets.
When the jump button is pressed while crouching on a higher platform, the player will drop down to a lower level.
The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns.
These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases.
These consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a bonus csgopolygon code and promo pattern, and a spread gun that shoots five individual bullets in individual directions.
There are also two auxiliary power-ups that only appear in certain areas when the player is armed with his default gun: a rapid bullets upgrade that increases the firing speed of the player's shots and a barrier that makes him invulnerable for a limited period.
With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function F, S, Money and mobile app, and B.
The arcade version of Contra consists of seven stages the number of stages and level structures varies in later versions.
The first stage is a side-scrolling level where the player is dropped into the jungle and must fend off the enemy's initial line of defense until reaching the entrance of the first base, where he must destroy a large sensor to enter the base.
The game switches to a 3D view for the second stage, where the player character must fight his way through a series of passageways inside the base before time runs out a display at the top of the screen shows the map of the base and the time remaining.
The player must destroy a generator at the other side of each passageway in order to deactivate the electric current preventing access.
The third stage is set in the core of the base in a fixed screen, where the player must destroy the enemy's defense system in order to expose the final target, a giant eyeball that shoots fireballs.
Stages 4 through 6 proceed similarly to the first three stages.
Stage 4 is a vertical-scrolling level where the player must jump the way to the top of a waterfall until reaching the entrance of the second base, where the player must destroy a large diamond-shaped sensor guarded by a defense system in order to clear the stage.
Stage 5 is another 3D stage set inside another base, while Stage 6 is another boss battle, this time against a slot 3d machine world of heads that split into two images each.
The heads can only be damaged when their split images aligned together.
The seventh and final stage returns to the side-scrolling format of the first stage, as the player fights his way through the enemy's final line of defense which includes a hovercraft, armored trucks, and giant helmeted soldiers while proceeding through areas such as a snowfield, an energy plant and a hangar, until reaching the alien's lair, where the regular enemy soldiers are replaced with otherworldly creatures.
The player must fight a giant alien head that spawns larvae from its mouth before reaching the final target, a heart-like creature that must be destroyed in order to complete the mission.
The player loses a life if their character Bill or Lance gets touched by enemy or an enemy bullet, fails to complete a base stage before the time limit, or falls into the bottom of the screen when there's no visible platform.
When that happens, he will revert to his default weapon on his next life.
After losing all lives, the player can continue by inserting more coins if necessary and pressing START, but only up to three times.
A second player can join-in anytime, but if one player loses all of their lives, they must wait until the other player loses their lives as well to continue together.
The arcade game was released in three versions.
The Japanese and American versions are virtually identical, aside from the Japanese version using characters to spell the game's title.
However, the European version, titled Gryzor, only allows two players to play the game alternating rather than simultaneously.
The Commodore 64 version was released in North America under the Contra title.
Ocean's ports were patterned after the original arcade version of the game.
An IBM PC version was developed by Banana Development Inc and released in North America.
This version was released in Europe under the Gryzor name.
The cover illustration of Ocean's Gryzor ports by Bob Wakelin was inspired by different poses of actor from the film.
The illustration was later used for the packaging of the NES version, as well as the MSX2 version.
This version was produced in-house by Konami and features several differences from the arcade release in order to better suit the NES's hardware.
For example, sprites for effects like explosions are shown at 30fps instead of 60fps to work around the sprite limitations of the system.
Another game to use this technique is.
The Famicom version contains cutscenes, an additional music track, and environment effects which were removed for the NES version.
The game can be played by one or two players, but due to the graphical limitations of the NES, Bill and Lance lost their individualized character designs.
Instead, they are both depicted as shirtless commandos distinguished by the colors of their pants blue pants for the first player and red pants for the second.
When one player loses all of their lives, they are given the option to use the other player's stock to keep fighting.
The power-up icons for the Machine Gun and Laser Gun were also changed and are now represented by letter-based falcon symbols M and L used by the other weapons.
The Rapid Bullets and Barrier power-ups are also more common in this version, since unlike the arcade game the flying item capsules now appear regardless of which weapon the player character currently posseses.
The NES version introduces a seventh item that clears the screen of all on-screen enemies when obtained.
The Money and politics in the us version recomposes the 7 stages of the arcade version into 8 stages.
Stages 2 and 3 were combined into one stage, resulting in the renumbering of the Waterfall level from Stage 4 to Stage 3, while Stages 5 and 6 were combined into the new Stage 4.
The final four stages of the NES version the Snowfield, Energy Zone, Hangar and Alien Lair are based on contra and the konami code different areas featured in the arcade version's contra and the konami code stage.
The level designs themselves are drastically different from the arcade version too.
The two base stages for example Stage 2 and 4no longer have their maze-like structures nor is there any time limit involved.
The boss of the waterfall stage was also changed from a diamond-shaped sensor to an alien statue.
Contra was one of the early NES games to feature the.
Inputting the code at the title screen starts the player with thirty lives instead of the usual three.
The cheat will be in effect as well when the player runs out of lives and uses a continue to retry a stage.
While the gameplay remains identical to the Contra and the konami code version released around the same month, the Famicom version has a custom-made that Konami produced called the VRC2 in contrast to the UNROM board used by its NES counterpart.
This allowed for the inclusion of cut-scenes and a few graphical effects that were not possible in the NES version.
The game begins with a prologue sequence explaining the game's backstory, followed by a map of the Galuga archipelago, which is shown at the start of every stage to indicate the player's progress.
Cut-scenes are also shown between stages, depicting Bill or Lance giving a status report of his current situation to headquarters, and in later stages, shooting his gun towards the screen.
The ending sequence is also slightly different and if the player holds the select and start buttons during the credits sequence, a secret message will be displayed after the Konami logo.
Other differences include the addition of a sound test mode, added background animations in certain stages such as windblown palm leaves in Stage 1 and a snowstorm in Stage 5a link stage clear jingle when the player clears the final stage, and a level select cheat code.
This version redesigns the human protagonists and some of the enemy characters to give them a robotic appearance.
This was done to circumvent the 's censorship laws inwhich prohibits the sales of violent video games to minors.
Subsequent Contra games for home consoles followed suit, all being released in the PAL region under the Probotector title and featuring similar modifications.
Beginning withKonami abandoned the Probotector title and localized most of the further games with minimal changes.
The MSX2 version greatly differs from the arcade and NES versions.
Due to hardware limitations of the MSX2, the game does not scroll but instead uses like other MSX2 games such as and.
The game uses the SCC sound chip.
Rather than one-hit kills, there is an energy gauge, which allows Bill Rizer to take more than one shot or hit before losing a life.
There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the player's walking and shooting comeon bonus terms and conditions, as well as a gun-shaped power-up which allows the player to change their current weapon.
After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons.
The Spread Gun is not featured in this version, replaced by Rear Gun similar to the tailgun inwhich fires at two directions at the same time.
The MSX2 version Contra is composed of 19 stages.
Stages 1 through 6 are drawn directly from the arcade version, whereas Stages 7 through 9 are based on the different areas featured in the final stage of the arcade version in a matter similar to the final four stages of the NES version.
Stages 10 through 19 are new to this version and take place primarily in an underground facility underneath the Galuga Archipelago.
Unlike the arcade and NES versions, the MSX2 version is single-player only Lance Bean does not appear in any formand has no continuation feature; if a player loses all lives, the game will be immediately over.
However, the utility cartridge can be used to save progress via its S-RAM backup feature.
The same version was also released on December 15, 2009, as part of the compilation.
It includes the option to play both, the Japanese and US versions.
While successful in the arcades, the game became and remained widely popular and remembered when it was ported to the Nintendo Entertainment System in 1988.
Japanese gaming magazine gave the Famicom NES version of the game a score of 27 out of 40.
The MS-DOS version of the game was reviewed in 1989 in No.
Contra was voted No.
The slots online casino noted that while not revolutionary, it was fun.
In 2017, Contra ranked 82nd in "The Scientifically Proven Best Video Games of All Time", a statistical meta-analysis compiled by Warp Zoned of 44 "top games" lists published between 1995 and 2016.
Main article: Contra was followed by a year later.
It is the only Contra sequel for the arcades developed in-house by Konami.
Following the success of the NES adaptations of both, the original and its sequel which was retitled Super C in its American releasesubsequent sequels would be produced specifically for the home console market such as for the and for thebecoming one of Konami's landmark series.
As of 2014the series has 11 installments.
The music from the arcade version of Contra is one of the soundtracks included in contra and the konami code video game album Konami Game Music Vol.
In April 2017, Beijing Starlit Movie and TV Culture announced they were producing a live-action film version of Contra in China.
Wei Nan is listed as the screenwriter.
The project was scheduled for release on June 6, 2018, but it did not meet that release date.
Retrieved 11 July 2011.
Retrieved 11 July 2011.
The International Arcade Museum.
Retrieved 5 October 2013.
The Arcade Flyer Archive.
The Games Machine 3 : 52.
Power Play in German.
Archived from on October 12, 2012.
Retrieved June 12, 2019.
MSX Magazine in Japanese.
Archived from on 14 November 2014.
Retrieved 10 February 2019.
Future Publishing 04 : 30—31.
Dragon 142 : 42—51.
Retrieved May 24, 2017.
Retrieved June 21, 2017.
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Contra is a run and gun video game developed and published by Konami, originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2.


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